Car tuning, dynamics & physics (Links inside)
May 6, 2016 10:05:34 GMT 1
Dezign, IG | Friday, and 1 more like this
Post by Deleted on May 6, 2016 10:05:34 GMT 1
I've found something extremely interesting that I'd like to share with you all. If you've read my "What car.." thread you'll know I'm a perfectionist, to the point that it may be detrimental to my health!!
Without further-a-do here it is: link
What is it?
Well, I'll let the author (Chili from that other crew) explain...
A select few have seen and shared this around before. Those of you who have seen it already know what to expect out of this post.
Some time ago (nearly 2 months now or so) I started writing a document where I try to explain and talk through various part of the game's mechanics. It also includes how car dynamics apply to GTA V aswell as some talk about physics and some code/math examples of a few things. The idea was to have as much info as possible all gathered in one place that will also be easy to update whenever new info is ready to be added, as well as have a list of what's next on the list to be looked into. And additionally have a section that will hopefully help with explaining why the cars behave the way they do and perhaps teach some general car dynamics in the process.
The document is split into 2 "chapters", one about tuning and the other about the dynamics and physics side of things. There will be some references to the dynamics section within the tuning section, so there will be explanations and descriptions of what's being talked about.
Tuning will talk about everything we know regarding tweaking the handling and overall performance of the cars. In this section you'll find: engine, transmission, suspension, turbo, brakes, body kits, spoilers + other CoM mods and wheel types + lists of uniques.
Dynamics & Physics will take a deeper look into both how the game's physics work and how they compare to real world physics (according to various articles and videos I've come across discussing or demostrating stuff). Expect a heavier focus on math and physics talk in this section.
Here's a link to the document. I will most likely refer to this more and more in the future as it becomes more commonly known. So if you find it useful feel free to spread the link around to other people as it's a collection of various people's findings. I take no credit for the parts that were found and pointed out to me by others, you know who you are. And with that I hope you enjoy the read (warning: highway of text incoming) and perhaps can find ways to use the information to improve events and such. Remember, speed isnt everything
Without further-a-do here it is: link
What is it?
Well, I'll let the author (Chili from that other crew) explain...
A select few have seen and shared this around before. Those of you who have seen it already know what to expect out of this post.
Some time ago (nearly 2 months now or so) I started writing a document where I try to explain and talk through various part of the game's mechanics. It also includes how car dynamics apply to GTA V aswell as some talk about physics and some code/math examples of a few things. The idea was to have as much info as possible all gathered in one place that will also be easy to update whenever new info is ready to be added, as well as have a list of what's next on the list to be looked into. And additionally have a section that will hopefully help with explaining why the cars behave the way they do and perhaps teach some general car dynamics in the process.
The document is split into 2 "chapters", one about tuning and the other about the dynamics and physics side of things. There will be some references to the dynamics section within the tuning section, so there will be explanations and descriptions of what's being talked about.
Tuning will talk about everything we know regarding tweaking the handling and overall performance of the cars. In this section you'll find: engine, transmission, suspension, turbo, brakes, body kits, spoilers + other CoM mods and wheel types + lists of uniques.
Dynamics & Physics will take a deeper look into both how the game's physics work and how they compare to real world physics (according to various articles and videos I've come across discussing or demostrating stuff). Expect a heavier focus on math and physics talk in this section.
Here's a link to the document. I will most likely refer to this more and more in the future as it becomes more commonly known. So if you find it useful feel free to spread the link around to other people as it's a collection of various people's findings. I take no credit for the parts that were found and pointed out to me by others, you know who you are. And with that I hope you enjoy the read (warning: highway of text incoming) and perhaps can find ways to use the information to improve events and such. Remember, speed isnt everything