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Post by Deleted on Dec 8, 2015 22:14:07 GMT 1
All testing is based entirely on my own driving style and on my own track choices so should be considered with an open mind, the aim of this guide is to improve people's perceptions of under used and under rated cars.
Essential mods for all cars (unless stated otherwise):
max armor max brakes max engine spoiler (if available) stock suspension max transmission turbo offroad wheels (alternately lowrider, muscle or tuner) bulletproof tyres
Then fine tune spoiler, suspension, wheels & occasionally even brake upgrades to further improve the overall driving experience.
Car Setups:
elegy rh8 - tuner wing turismo r - carbon wing all round/gt wing (responsiveness + oversteer) feltzer - low level jester (racecar) - carbon wing type ii dominator - ducktail blade - mid level - street suspension - lowrider/muscle/tuner infernus - gt wing all round/high level (stability + understeer) coquette - drift wing carbonizzare - mid level cheetah - gt wing all round/carbon wing (stability + understeer) comet - high level surano - color coded rapid gt - low level - high end/sport/suv
I will be adding new vehicles as and when they are tested.
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Frostmoar
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Post by Frostmoar on Dec 9, 2015 1:10:33 GMT 1
Yay, setups! As some may know, I've done some of my own testing aswell (but not quite as far as dear @crumbleybutt has). I don't aim to imitated or 'replace' his findings, I just want to get my results out there and perhaps add onto his efforts. Also, I don't go into full depth with each car and give a recommended setup, but merely give my verdict on how each spoiler affects the cars handling. Obviously, this is all subjective as you can't give cold, hard, facts about how a car feels as it is all about the driver. My results can be found here: docs.google.com/spreadsheets/d/1aEZhjgFp7U3tgbYAkA55UCSYKBUfHoYmb9lsoESdiSw/edit?usp=sharing
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MoShots
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Post by MoShots on Dec 9, 2015 5:52:04 GMT 1
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Frostmoar
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Post by Frostmoar on Dec 9, 2015 12:41:42 GMT 1
Von Crastenburg Sprint
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Post by Deleted on Apr 20, 2016 13:44:21 GMT 1
Impressive. I've always wondered if parts made a difference or if it's just a placebo effect. Even after reading a very impressive article by Chilli on NoDo's forums I'm undecided if there is such thing as the perfect tune for any particular vehicle.
I think it goes without saying engine, brakes, spoiler, transmission and turbo are an absolute must. Armour is useful as are bullet proof tyres. I think it is now clear off road tyres don't benefit every vehicle in the game, only a select few; T20, Osiris, Zentorno, Turismo, both Jesters, both Massacros, Feltzer, Stinger GT, Stirling GT, Nightshade, Insurgent, both Sandkings, Sanchez, Enduro and Guardian (dump, police cruiser and fieldmaster aren't worth mentioning). I never imagined suspension would have an effect, however from the perspective of lowering the centre of gravity I guess it could have an effect.
More testing for me I guess later...
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Post by IG | Friday on Apr 20, 2016 16:53:39 GMT 1
Impressive. I've always wondered if parts made a difference or if it's just a placebo effect. Even after reading a very impressive article by Chilli on NoDo's forums I'm undecided if there is such thing as the perfect tune for any particular vehicle. I think it goes without saying engine, brakes, spoiler, transmission and turbo are an absolute must. Armour is useful as are bullet proof tyres. I think it is now clear off road tyres don't benefit every vehicle in the game, only a select few; T20, Osiris, Zentorno, Turismo, both Jesters, both Massacros, Feltzer, Stinger GT, Stirling GT, Nightshade, Insurgent, both Sandkings, Sanchez, Enduro and Guardian (dump, police cruiser and fieldmaster aren't worth mentioning). I never imagined suspension would have an effect, however from the perspective of lowering the centre of gravity I guess it could have an effect. More testing for me I guess later... I can never see it as a placebo, as I don't have a preferred spoiler when modifying the car, but I notice difference in spoilers once I have driven the car enough. Personally, I think it's down to your own driving style. People can tell you what they want about spoilers/wheels etc, but the only real evidence is from your own testing. I like to thing all my cars are tuned with the best modifications, but only for me personally, someone else may have a different driving preference. It's also something that you should only consider once you really understand the car your driving. Somebody who has only just driven the car, is probably not experienced enough to notice any difference in spoilers/wheels. For example, the cars that Broughy said ARE affected by off road wheels, are all cars I assume he drives regularly, because most were top of the class. He probably doesn't know the other cars well enough to know if they need certain wheels. I don't think he mentioned the panto, but I know for a fact that the panto needs (offroad) wheels that can reduce suspension issues. Just my opinion though Edit: Also, I run stock suspension on all cars now, and I genuinely feel a huge difference in the cars performance over bumps!
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Frostmoar
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Post by Frostmoar on Apr 20, 2016 22:39:29 GMT 1
Impressive. I've always wondered if parts made a difference or if it's just a placebo effect. Even after reading a very impressive article by Chilli on NoDo's forums I'm undecided if there is such thing as the perfect tune for any particular vehicle. I think it goes without saying engine, brakes, spoiler, transmission and turbo are an absolute must. Armour is useful as are bullet proof tyres. I think it is now clear off road tyres don't benefit every vehicle in the game, only a select few; T20, Osiris, Zentorno, Turismo, both Jesters, both Massacros, Feltzer, Stinger GT, Stirling GT, Nightshade, Insurgent, both Sandkings, Sanchez, Enduro and Guardian (dump, police cruiser and fieldmaster aren't worth mentioning). I never imagined suspension would have an effect, however from the perspective of lowering the centre of gravity I guess it could have an effect. More testing for me I guess later... For example, the cars that Broughy said ARE affected by off road wheels, are all cars I assume he drives regularly, because most were top of the class. He probably doesn't know the other cars well enough to know if they need certain wheels. He found out which cars supposedly are affected by different tires type by searching for a particular value in the coding. May have to rewatch the video myself to find said value. One of the vehicles which are affected by tire types (according to the coding) is the Fieldmaster, and I don't think he drives it regularly XD. Not that I support Broughy's say on the matter, or believe his statement, but I'm just putting this out there. I for one, think that there are more cars out there affected by tire types than the ones he listed. Just my 2 cents
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Post by thedelgadic1 on Apr 21, 2016 0:22:42 GMT 1
For example, the cars that Broughy said ARE affected by off road wheels, are all cars I assume he drives regularly, because most were top of the class. He probably doesn't know the other cars well enough to know if they need certain wheels. He found out which cars supposedly are affected by different tires type by searching for a particular value in the coding. May have to rewatch the video myself to find said value. One of the vehicles which are affected by tire types (according to the coding) is the Fieldmaster, and I don't think he drives it regularly XD. Not that I support Broughy's say on the matter, or believe his statement, but I'm just putting this out there. I for one, think that there are more cars out there affected by tire types than the ones he listed. Just my 2 cents I think what he said holds some value. I think there may be a different code value that makes offroad tires useful on some cars(not to the extent of the 17 or so thtst broughy said). But with cars like the Huntley and Zion, I took the offroad tires off them and slapped on some high ends and offroads and it still drives over curbs like Pig Benus. Idk definatly needs more testing.
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Frostmoar
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Post by Frostmoar on Apr 21, 2016 0:41:40 GMT 1
He found out which cars supposedly are affected by different tires type by searching for a particular value in the coding. May have to rewatch the video myself to find said value. One of the vehicles which are affected by tire types (according to the coding) is the Fieldmaster, and I don't think he drives it regularly XD. Not that I support Broughy's say on the matter, or believe his statement, but I'm just putting this out there. I for one, think that there are more cars out there affected by tire types than the ones he listed. Just my 2 cents I think what he said holds some value. I think there may be a different code value that makes offroad tires useful on some cars(not to the extent of the 17 or so thtst broughy said). But with cars like the Huntley and Zion, I took the offroad tires off them and slapped on some high ends and offroads and it still drives over curbs like Pig Benus. Idk definatly needs more testing. Oh yea definitely. I'm not completely dismissing what he said, but there is more to it than just the said few cars. With my, and IG | Friday time with the Carbonizzare in the SATCC, we found a difference between tuners and high-ends. There is probably more going on in the coding that neither Broughy nor anyone else has found. Oh well, better off just taking a car for a spin, and fiddling with the tires, spoilers, suspension, etc till you find a desired style that works for you
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Post by Deleted on Apr 21, 2016 10:25:50 GMT 1
OK, here goes replying to all four replies in one reply... to keep things simple I've broken it all down into quotes, so I reply to the point in question and this also prevents my head from imploding. ...For example, the cars that Broughy said ARE affected by off road wheels, are all cars I assume he drives regularly, because most were top of the class. He probably doesn't know the other cars well enough to know if they need certain wheels... In fairness there's a lot of guys in Nodo who investigate the game coding. the common denominator of all of those cars is a value under "tyres can clip" in the handling files. His original testing was on the Zentorno. It's only thanks to programs like Open IV that allow you to look into the games coding that this has come to light. However not enough is understood about what everything means and how it translates. I'd agree there are probably more that benefit from off roads. Edit: Also, I run stock suspension on all cars now, and I genuinely feel a huge difference in the cars performance over bumps! It's an interesting theory, but from a physics perspective I've always ran the lowest suspension possible. I realise after two and a half years, GTA doesn't follow science. I will be trying this and see what difference it makes. One of the vehicles which are affected by tire types (according to the coding) is the Fieldmaster, and I don't think he drives it regularly XD. No, but I personally have put many hours (literally) into mastering the Fieldmaster on certain tracks, and I can confirm it definitely benefits from off road tyres. I do however think it might improve further from a slick tyre Anyway, Broughy didn't do a lot of the legwork he's just purely the guy who put a video on youtube. Guys like Nismo and Chilli deserve a lot of the credit for this. Nismo's footage is actually used in Broughy's video. In my opinion until the guys who coded the game come out and tell us what's what we can only speculate. Although I will say since Open IV has been available, the communities understanding of the game code has come a long way. I don't see Rockstar dev's telling us anything soon, if at all, if even they know themselves. One thing is for certain, testing and personal opinion is all that matters. In the two years I've spent playing the game, I've heard plenty of crazy ideas regarding car performance; from using carbon where available, to going with stock breaks to enable you to carry more speed. Unfortunately, there is very little we can produce evidence. We can test all we like, ultimately the differences between one spoiler and another may only be 0.003 of a second, but there are too many variables that could have caused this; racing lines, braking and acceleration points, clipping a curb, etc. We're human, and until the game allows us to run the cars on autopilot I feel we may never know if having a carbon bonnet is faster than a bug catcher. Happy testing
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